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Channel: Answers for "manually control bone while animations handle skeleton"
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Answer by MalikDrako

Take a look at http://docs.unity3d.com/Documentation/Manual/ExecutionOrder.html LateUpdate() happens after animations have been applied and before rendering, so you can manually specify the locations...

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Answer by zombience

I've actually found a better way to do this. there is a method, OnAnimatorIK(int layerIndex) that gives access to the animator at the time that it is computing the IK weights and targets. You can set...

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