Answer by MalikDrako
Take a look at http://docs.unity3d.com/Documentation/Manual/ExecutionOrder.html LateUpdate() happens after animations have been applied and before rendering, so you can manually specify the locations...
View ArticleAnswer by zombience
I've actually found a better way to do this. there is a method, OnAnimatorIK(int layerIndex) that gives access to the animator at the time that it is computing the IK weights and targets. You can set...
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